Next Article in Journal
A Sediment Diagenesis Model of Seasonal Nitrate and Ammonium Flux Spatial Variation Contributing to Eutrophication at Taihu, China
Next Article in Special Issue
Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player
Previous Article in Journal
Process Evaluation of a Clustered Randomized Control Trial of a Comprehensive Intervention to Reduce the Risk of Cardiovascular Events in Primary Health Care in Rural China
Previous Article in Special Issue
A Systematic Review of Literature on User Behavior in Video Game Live Streaming
Article

Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population

1
Hum-878 Research Team, Health Research Centre, Department of Psychology, University of Almería, 04120 Almería, Spain
2
Centro Universitario San Isidoro, Seville, 41092 Spain
3
Department of Education, University of Seville, 41004 Seville, Spain
4
Department of Education, University of Almería, 04120 Almería, Spain
5
Department of Language and Education, University of Antonio de Nebrija, 28015 Madrid, Spain
*
Authors to whom correspondence should be addressed.
Int. J. Environ. Res. Public Health 2020, 17(11), 4157; https://0-doi-org.brum.beds.ac.uk/10.3390/ijerph17114157
Received: 3 May 2020 / Revised: 4 June 2020 / Accepted: 5 June 2020 / Published: 10 June 2020
The video game has been one of the phenomena with the greatest impact on the entire social fabric, and especially among young people. Therefore, it is essential to understand the interaction between the players and the video game itself. However, few instruments have been designed to assess the types of players in the adolescent population. Therefore, the purpose of this study was to validate the Gamification User Types Hexad Scale for the Spanish adolescent population. The sample of participants consisted of 1345 adolescents between the ages of 13 and 18. To evaluate the psychometric properties of the scale, a confirmatory factor analysis and a multi-group analysis of invariance by sex were performed. The results provide evidence of a valid and reliable six-factor instrument to measure the types of players in the Spanish adolescent population, regardless of their sex. View Full-Text
Keywords: psychometric properties; type of players; game-design; adolescence psychometric properties; type of players; game-design; adolescence
Show Figures

Figure 1

MDPI and ACS Style

Manzano-León, A.; Camacho-Lazarraga, P.; Guerrero-Puerta, M.A.; Guerrero-Puerta, L.; Alias, A.; Trigueros, R.; Aguilar-Parra, J.M. Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population. Int. J. Environ. Res. Public Health 2020, 17, 4157. https://0-doi-org.brum.beds.ac.uk/10.3390/ijerph17114157

AMA Style

Manzano-León A, Camacho-Lazarraga P, Guerrero-Puerta MA, Guerrero-Puerta L, Alias A, Trigueros R, Aguilar-Parra JM. Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population. International Journal of Environmental Research and Public Health. 2020; 17(11):4157. https://0-doi-org.brum.beds.ac.uk/10.3390/ijerph17114157

Chicago/Turabian Style

Manzano-León, Ana, Pablo Camacho-Lazarraga, Miguel A. Guerrero-Puerta, Laura Guerrero-Puerta, Antonio Alias, Rubén Trigueros, and José M. Aguilar-Parra 2020. "Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population" International Journal of Environmental Research and Public Health 17, no. 11: 4157. https://0-doi-org.brum.beds.ac.uk/10.3390/ijerph17114157

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop