Next Article in Journal
IgA Vasculitis Complicated by Both CMV Reactivation and Tuberculosis
Previous Article in Journal
Oncological Children and Well-Being: Occupational Performance and HRQOL Change after Fine Motor Skills Stimulation Activities
Review

The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review

Department of Psychology, Educational Science and Human Movement, University of Palermo, 90128 Palermo, Italy
*
Author to whom correspondence should be addressed.
Academic Editor: Maurizio Aricò
Received: 29 April 2021 / Revised: 7 July 2021 / Accepted: 12 July 2021 / Published: 14 July 2021
A growing number of children and adolescents play video games (VGs) for long amounts of time. The current outbreak of the Coronavirus pandemic has significantly reduced outdoor activities and direct interpersonal relationships. Therefore, a higher use of VGs can become the response to stress and fear of illness. VGs and their practical, academic, vocational and educational implications have become an issue of increasing interest for scholars, parents, teachers, pediatricians and youth public policy makers. The current systematic review aims to identify, in recent literature, the most relevant problems of the complex issue of playing VGs in children and adolescents in order to provide suggestions for the correct management of VG practice. The method used searches through standardized search operators using keywords related to video games and the link with cognition, cognitive control and behaviors adopted during the pandemic. Ninety-nine studies were reviewed and included, whereas twelve studies were excluded because they were educationally irrelevant. Any debate on the effectiveness of VGs cannot refer to a dichotomous approach, according to which VGs are rigidly ‘good’ or ‘bad’. VGs should be approached in terms of complexity and differentiated by multiple dimensions interacting with each other. View Full-Text
Keywords: children; adolescents; playing video games; addiction behavior; cognitive skills; COVID-19 lockdown children; adolescents; playing video games; addiction behavior; cognitive skills; COVID-19 lockdown
Show Figures

Figure 1

MDPI and ACS Style

Smirni, D.; Garufo, E.; Di Falco, L.; Lavanco, G. The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review. Pediatr. Rep. 2021, 13, 401-415. https://0-doi-org.brum.beds.ac.uk/10.3390/pediatric13030047

AMA Style

Smirni D, Garufo E, Di Falco L, Lavanco G. The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review. Pediatric Reports. 2021; 13(3):401-415. https://0-doi-org.brum.beds.ac.uk/10.3390/pediatric13030047

Chicago/Turabian Style

Smirni, Daniela, Elide Garufo, Luca Di Falco, and Gioacchino Lavanco. 2021. "The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review" Pediatric Reports 13, no. 3: 401-415. https://0-doi-org.brum.beds.ac.uk/10.3390/pediatric13030047

Find Other Styles

Article Access Map by Country/Region

1
Back to TopTop