Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
Abstract
:1. Introduction
2. Preliminary Concepts
2.1. Elements of Dyslexia
- Dysgraphia [21] is the condition of impaired letter writing by hand: in other words, disabled handwriting. Impaired handwriting can interfere with learning to spell words in writing and the speed of writing text. Children with dysgraphia may have only impaired handwriting, impaired spelling (without reading problems), or both;
- Dysorthography [22] is a specific disorder of spelling which accompanies dyslexia; the cognitive dysfunction underlying the two disorders is probably common to both. The spelling of words is highly deficient, a direct consequence of the phonological disorder in dyslexic children;
- Dyscalculia [23] is a condition that affects the ability to acquire arithmetical skills. People with this condition may have difficulty understanding simple number concepts and have problems learning number facts and procedures. Even if they produce a correct answer or use a proper method, they may do so mechanically and without confidence.
2.2. Software and Sustainability
3. Method
- Problem identification and motivation;
- Objectives of the solution;
- Research into the existing apps for people with dyslexia;
- Design and development;
- Demonstration;
- Evaluation.
3.1. Problem Identification and Motivation
3.2. Objectives of the Solution
3.3. Research into Existing Apps for People with Dyslexia
- Letters and Me: for the use of narrated stories;
- Deslixate: for conducting a prediagnosis evaluation and how to carry out this evaluation by means of a game.
3.4. Design and Development
3.4.1. User Experience and Prototyping
- The low-fidelity prototype comprises strategy, scope, and structure. It validates the functional requirements and content of the app. This prototype enabled the comprehension of the scope to be confirmed, to obtain a clear idea of the app structure;
- The medium-fidelity prototype focuses on the frame of the app and at this stage, implemented essential elements to fulfill requirements;
- The high-fidelity prototype works with the surface, taking into consideration users’ opinions and feedback to improve the design and structure of the apps;
- The operational prototype focuses on the surface, too, but in this phase, refinements were made to the previous prototype, and the changes were then applied in the production of the apps.
Functionality
- Guest: a user who can enter without registering and can access the app information;
- Teacher: a user who needs to be registered to access the app to manage the profiles of their students;
- Student: a user with and without dyslexia who can access the app information.
Collecting Requirements
Accessibility
3.4.2. Prototyping
- Identify requirements for the app;
- Establish design concepts;
- Build a navigation model.
- Fix previous prototype errors;
- Reflect the low-fidelity prototype in the development context;
- Show the functionality of the app;
- Depict the navigation of the app.
- Fix medium-fidelity prototype errors;
- Enhance the functionality of the prototype;
- Show the navigability of the prototype;
- Improve the presentation.
- Fix high-fidelity prototype errors;
- Apply users’ suggestions;
- Showcase the prototype design with images, colors, fonts, and elements used for the final implementation.
3.4.3. Interfaces
3.5. Demonstration
3.6. Evaluation
- Engagement refers to whether the app is fun, engaging, customizable, interactive, and well targeted to the audience. It includes five questions (Entertainment, Interest, Customization, Interactivity, and Target group).
- Functionality refers to whether the app is functioning, easy to learn, easy to navigate, and has flow logic and gestural design. It contains four questions (Performance, Ease of use, Navigation, and Gestural design).
- Aesthetics refers to graphic design, overall visual appeal, color scheme, and stylistic consistency. It contains three questions (Layout, Graphics, and Visual appeal).
- Information refers to high-quality data from a credible source. It has seven questions (Accuracy of app description, Goals, Information Quality, Information Quantity, Visual information, Credibility, and Evidence base). However, for this study, the last item is excluded because it contains no measurable data.
4. Results
Children Pre-Diagnosis Evaluations
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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ID | Name | Summary | Features |
---|---|---|---|
1 | Voice dream reader | Objective, to help people with dyslexia. Read with a synthesized voice, the texts that appear on the screen: from PDF, Word, e-books, articles, web pages. | Skill: Reading. |
Grade level: All levels. | |||
Language: English, Spanish, French, German, Italian. | |||
Price: $9.99 Android, $14.99 iOS. | |||
Device: Android and iOS. | |||
2 | Letters and Me | An interactive story explains what dyslexia is through the feelings of a girl who, no matter how hard she tries, does not learn letters like her peers. | Skill: Reading. |
Grade level: Primary. | |||
Language: Spanish, Catalán, English, Italian, Galego. | |||
Price: $3.99 Android, $2.40 iOS. | |||
Device: Android and iOS. | |||
3 | Piruletras (Dyseggxia) | Objective, to improve the reading and writing of dyslexic students with fun activities. | Skill: Dyslexia. |
Grade level: Primary and secondary. | |||
Language: Spanish. | |||
Price: Free and Paid $0.99. | |||
Device: iOS | |||
4 | Dytective para dislexia | It is a tool which improves skills related to reading and writing in a fun way while playing. | Skill: Dyslexia. |
Grade level: Primary and secondary. | |||
Language: Spanish. | |||
Price: Free. | |||
Device: Android and iOS. | |||
5 | Deslixate | It is a support tool for specialists in areas oriented to learning, with children with dyslexia. | Skill: Learning disabilities. |
Grade level: All. | |||
Language: Spanish. | |||
Price: Free. | |||
Device: Android. | |||
6 | Galexia | Educational games help reading fluency and speech difficulties, using a variety of activities and mini games. | Skill: Reading fluency. |
Grade level: Primary and secondary. | |||
Language: Spanish. | |||
Price: Free. | |||
Device: Android. | |||
7 | Dislexia: ejercicios practicos (Dyslexia: practical exercises) | Objective, to help people with dyslexia, covering the phonetic, phonological, morphological, and syntactic language levels. | Skill: Dyslexia. |
Grade level: All. | |||
Language: Spanish. | |||
Price: $3.99. | |||
Device: Android. | |||
8 | Dislexis | It has two modules: the first, a diagnostic test, and the second, a test mode, an interactive game. | Skill: Dyslexia. |
Grade level: Primary and secondary. | |||
Language: Spanish. | |||
Price: Free. | |||
Device: Android. | |||
9 | Dislexia prueba y consejos (Dyslexia test and tips) | A test for teachers or other people to use when someone is suspected of being dyslexic. | Skill: Dyslexia. |
Grade level: All. | |||
Language: English. | |||
Price: $3.53 Android, $3.49 iOS. | |||
Device: Android and iOS. | |||
10 | Crazy cursive letters | Objective, to practice cursive writing, forming letters and words in a fun way. | Skill: Reading and writing. |
Grade level: Preschool. | |||
Language: English. | |||
Price: $3.99 Android, $4.99 iOS. | |||
Device: Android and iOS. | |||
11 | Montessori words | Objective, to help children develop their literacy by building words using images, sounds, and phonetics. | Skill: Reading and writing. |
Grade level: Children up to 8 years. | |||
Language: English. | |||
Price: $3.99 Android, $2.99 iOS. | |||
Device: Android and iOS. | |||
12 | Cursive writing wizard | Objective, to help children learn how to track custom letters, numbers, and words using a fun system. | Skill: Reading and writing. |
Grade level: Preschool. | |||
Language: English. | |||
Price: $3.99 Android, $4.99 iOS. | |||
Device: Android and iOS. | |||
13 | Dyslexia quest | Objective, to diagnose dyslexia while the user plays Yeti games, which assess visual and auditory memory, phonology, processing speed. | Skill: Reading. |
Grade level: Primary. | |||
Language: English. | |||
Price: $1.99. | |||
Device: iOS. | |||
14 | Eye games dyslexia | Objective, to help the brain in a fun way to make direct connections. | Skill: Reading. |
Grade level: Primary. | |||
Language: English. | |||
Price: Free. | |||
Device: Android. |
Number | Age | Grade Level | Phonological Dyslexia | Visual Dyslexia | ||
---|---|---|---|---|---|---|
Points | Diagnostic | Points | Diagnostic | |||
Student 1 | 7 | 3 | 55 | High SEN | 72 | Low SEN |
Student 2 | 7 | 3 | 50 | High SEN | 36 | High SEN |
Student 3 | 8 | 3 | 65 | High SEN | 84 | Low SEN |
Student 4 | 8 | 3 | 50 | High SEN | 68 | Low SEN |
Student 5 | 8 | 3 | 45 | High SEN | 38 | Low SEN |
Student 6 | 9 | 4 | 35 | High SEN | 52 | Low SEN |
Student 7 | 10 | 4 | 20 | High SEN | 36 | High SEN |
Number | Age | Grade Level | Phonological Dyslexia | Visual Dyslexia | ||
---|---|---|---|---|---|---|
Points | Diagnostic | Points | Diagnostic | |||
Student 1 | 8 | 3 | 65 | High SEN | 84 | Low SEN |
Student 2 | 8 | 3 | 70 | High SEN | 100 | None |
Student 3 | 8 | 3 | 50 | High SEN | 52 | Low SEN |
Student 4 | 9 | 3 | 50 | High SEN | 84 | None |
Student 5 | 9 | 3 | 60 | High SEN | 84 | None |
Student 6 | 9 | 4 | 55 | High SEN | 52 | Low SEN |
Student 7 | 10 | 4 | 60 | High SEN | 52 | High SEN |
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Larco, A.; Carrillo, J.; Chicaiza, N.; Yanez, C.; Luján-Mora, S. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas. Sustainability 2021, 13, 7081. https://0-doi-org.brum.beds.ac.uk/10.3390/su13137081
Larco A, Carrillo J, Chicaiza N, Yanez C, Luján-Mora S. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas. Sustainability. 2021; 13(13):7081. https://0-doi-org.brum.beds.ac.uk/10.3390/su13137081
Chicago/Turabian StyleLarco, Andres, Jorge Carrillo, Nelson Chicaiza, Cesar Yanez, and Sergio Luján-Mora. 2021. "Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas" Sustainability 13, no. 13: 7081. https://0-doi-org.brum.beds.ac.uk/10.3390/su13137081