When generalizing a group of objects, displacement is an essential operation to resolve the conflicts arising between them due to enlargement of their symbol sizes and reduction of available map space. Although there are many displacement methods, most of them are rather complicated. Therefore, more practical methods are still needed. In this article, a new building displacement approach is proposed. For this purpose, buildings are grouped and zones are created for them in the blocks via Voronoi tessellation and buffering. Linear patterns are then detected through buffer analyses and the respective zones are narrowed to be able to preserve these patterns. After all the buildings are displaced inside their zones, grid points are generated and then weighted through kernel density estimation and buffer analyses to find suitable locations. Accordingly, the buildings are displaced toward the computed locations iteratively. The proposed approach directly enforces minimum distance and positional accuracy constraints while several indirect mechanisms are used for preserving spatial patterns and relationships. For the quality evaluation of the displacement, the angle, length and shape comparison measures are introduced, computed based on the (Delaunay) triangles or the azimuth comparison measure of the connection lines, generated for the buildings. The quality evaluation criteria are yielded according to the visual assessment of the displacement quality and the quantitative analysis of the measures. The findings demonstrate that the proposed approach is quite effective and practical for zonal building displacement.
This is an open access article distributed under the Creative Commons Attribution License
which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited