Next Article in Journal
How to Contextualize SDG 11? Looking at Indicators for Sustainable Urban Development in Germany
Next Article in Special Issue
CATCHA: Real-Time Camera Tracking Method for Augmented Reality Applications in Cultural Heritage Interiors
Previous Article in Journal
Integrating GEOBIA, Machine Learning, and Volunteered Geographic Information to Map Vegetation over Rooftops
Previous Article in Special Issue
Application of Open-Source Software in Community Heritage Resources Management
Article

An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage

1
Department of Electrical and Computer Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, Greece
2
School of Architectural Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, Greece
*
Author to whom correspondence should be addressed.
ISPRS Int. J. Geo-Inf. 2018, 7(12), 463; https://0-doi-org.brum.beds.ac.uk/10.3390/ijgi7120463
Received: 10 October 2018 / Revised: 19 November 2018 / Accepted: 26 November 2018 / Published: 29 November 2018
(This article belongs to the Special Issue Data Acquisition and Processing in Cultural Heritage)
In this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging outdoors augmented reality (AR) visualization features. The main focus of the AR feature is to superimpose 3D models of historical buildings in their past state onto the real world, while users walk around the Venetian part of Chania’s city, exploring historical information in the form of text and images. We examined and tested registration and tracking mechanisms based on commercial AR frameworks in the challenging outdoor, sunny environment of a Mediterranean town, addressing relevant technical challenges. Upon visiting one of three significant monuments, a 3D model displaying the monument in its past state is visualized onto the mobile phone’s screen at the exact location of the real-world monument, while the user is exploring the area. A location-based experience was designed and integrated into the application, enveloping the 3D model with real-world information at the same time. The users are urged to explore interest areas and unlock historical information, while earning points following a gamified experience. By combining AR technologies with location-aware and gamified elements, we aim to promote the technologically enhanced public appreciation of cultural heritage sites and showcase the cultural depth of the city of Chania. View Full-Text
Keywords: augmented reality; navigation; instant tracking; 3D reconstruction; cultural heritage; computer graphics augmented reality; navigation; instant tracking; 3D reconstruction; cultural heritage; computer graphics
Show Figures

Figure 1

MDPI and ACS Style

Panou, C.; Ragia, L.; Dimelli, D.; Mania, K. An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage. ISPRS Int. J. Geo-Inf. 2018, 7, 463. https://0-doi-org.brum.beds.ac.uk/10.3390/ijgi7120463

AMA Style

Panou C, Ragia L, Dimelli D, Mania K. An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage. ISPRS International Journal of Geo-Information. 2018; 7(12):463. https://0-doi-org.brum.beds.ac.uk/10.3390/ijgi7120463

Chicago/Turabian Style

Panou, Chris, Lemonia Ragia, Despoina Dimelli, and Katerina Mania. 2018. "An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage" ISPRS International Journal of Geo-Information 7, no. 12: 463. https://0-doi-org.brum.beds.ac.uk/10.3390/ijgi7120463

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop