Digital Interventions for Children and Adolescents with Chronic Health Conditions

A special issue of Children (ISSN 2227-9067).

Deadline for manuscript submissions: closed (1 July 2022) | Viewed by 5400

Special Issue Editor


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Guest Editor
1. Department of Pediatrics, Northwestern University Feinberg School of Medicine, Chicago, IL 60611, USA
2. Division of Hematology, Oncology and Stem Cell Transplant, Ann & Robert H. Lurie Children’s Hospital of Chicago, 225 E Chicago Ave., Box No. 30, Chicago, IL 60611, USA
Interests: digital interventions; mHealth; eHealth; medication adherence; patient-reported outcomes; health-related quality of life; patient-centered research; chronic health conditions; health services and outcomes research

Special Issue Information

Dear Colleagues,

Digital interventions in the delivery of health-related services can be defined as the use of mobile and wireless applications (e.g., SMS text messaging, smartphone apps, websites, wearable devices, remote sensing, and the use of social media) and other digital channels. There has been growing evidence to support the feasibility, acceptability, and efficacy of digital interventions across different age groups and health conditions. Nevertheless, engagement with these interventions is still a challenge, and cost-effectiveness remains unclear.

Children and adolescents with chronic health conditions have a significant disease burden and are at risk of several complications and worsened health outcomes. Digital interventions have the potential to improve disease management and optimize health outcomes in these vulnerable patient populations. The value of these interventions has been especially emphasized and recognized during the current COVID-19 pandemic.

This Special Edition will explore a range of digital interventions for children and adolescents with chronic health conditions, and our goal is to update the readers on the evolving and cutting-edge research in the field. Some areas of specific interest include medication adherence, behavior change, preventive measures, disease monitoring, self-management, self-efficacy, health-related quality of life, other patient-reported outcomes, social media, and peer support.

Please do not hesitate to reach out with any questions or inquiries.

Dr. Sherif M. Badawy
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Children is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • telemedicine or tele-health
  • web-based interventions
  • mobile apps
  • text-messaging
  • wearable devices
  • social media
  • passive sensing
  • wearables
  • artificial intelligence
  • machine learning
  • virtual and augmented reality
  • human-computer interaction
  • design thinking
  • patient portals or personal health records
  • electronic medical records or electronic health records
  • other novel digital approaches
  • dissemination and implementation of digital interventions
  • economic evaluation of digital interventions

Published Papers (2 papers)

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10 pages, 588 KiB  
Article
Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism
by Daekook M. Nekar, HyeYun Kang, Honnang Alao and JaeHo Yu
Children 2022, 9(9), 1398; https://0-doi-org.brum.beds.ac.uk/10.3390/children9091398 - 15 Sep 2022
Cited by 3 | Viewed by 2141
Abstract
The purpose of this preliminary study was to evaluate the feasibility of multiplayer game contents with dual-task exercises using augmented reality (AR) and a personal health record (PHR) system for social skills and cognitive function in children with autism. The present study used [...] Read more.
The purpose of this preliminary study was to evaluate the feasibility of multiplayer game contents with dual-task exercises using augmented reality (AR) and a personal health record (PHR) system for social skills and cognitive function in children with autism. The present study used a single group pretest–posttest study design with fourteen children diagnosed with autism and aged 6–16 years. The intervention consisted of various game contents designed specifically with cognitive and motor tasks, performed for 30 min per session, twice a week, for three weeks. Outcome measures were conducted before and after the intervention and included social skills and cognitive function. A satisfactory survey was conducted post-intervention to assess the usability of the performed games. As result, statistically significant improvements were observed in all subscales of the social skills and cognitive function expected in two subscales of each measured outcome. Parents and children appreciated the overall game program, and no risk of injury and dizziness were mentioned. This preliminary study found that multiplayer game-based dual-task training using AR and PHR was feasible and has a promising efficacy for children with autism. However, there is the need to conduct a randomized control study with a large sample size. Full article
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7 pages, 527 KiB  
Brief Report
The Effect of Corrective Feedback in Basic Cognitive Tasks: A Study in Early Childhood
by Carmen Moret-Tatay, Enrique Vaquer-Cardona, Gloria Bernabé-Valero, José Salvador Blasco-Magraner, Begoña Sáiz-Mauleón, María José Jorques-Infante, Isabel Iborra-Marmolejo and María José Beneyto-Arrojo
Children 2022, 9(2), 145; https://0-doi-org.brum.beds.ac.uk/10.3390/children9020145 - 23 Jan 2022
Cited by 2 | Viewed by 2260
Abstract
The aim of this study was to examine the effect of trial-by-trial corrective feedback in a go-no-go task for children. A sample of 40 preschool students, divided into 4- and 5-year-olds, participated in the study, as well as a group of 20 university [...] Read more.
The aim of this study was to examine the effect of trial-by-trial corrective feedback in a go-no-go task for children. A sample of 40 preschool students, divided into 4- and 5-year-olds, participated in the study, as well as a group of 20 university students. All the groups performed the task in a counterbalanced design of blocks with and without corrective feedback. Reaction time and accuracy rate were measured as dependent variables. Moreover, reaction time was also analyzed through an ex-Gaussian fit. Children were slightly more accurate and slower under the presence of corrective feedback, suggesting a more conservative pattern. University students were faster, but corrective feedback did not reach the statistical level. Regarding reaction time components, a reduction of the distribution tails, depicted by the τ parameter, was found for both groups under the corrective feedback condition. This suggests that parameterization of reaction time can be considered as a strategy for a more detailed analysis to examine the effect of corrective feedback, even at early ages. In this way, corrective feedback depicted beneficial effects in the τ parameter at early ages, suggesting its use in basic cognitive tasks based on go-no-go but not for older groups. Full article
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