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Circular Built Environment

A special issue of Energies (ISSN 1996-1073). This special issue belongs to the section "G: Energy and Buildings".

Deadline for manuscript submissions: closed (20 February 2022) | Viewed by 11843

Special Issue Editor


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Guest Editor
Architecture and the Built Environment, Delft University of Technology, Delft, The Netherlands
Interests: built environment

Special Issue Information

Dear Colleagues,

The scope of the special edition of the journal Energies “Circular Built Environment” encompasses a wide range of topics.

Circularity concerns material consumption and material flows, but other resources such as energy and water also require the very same attention. The Special Issue seeks definitions of circularity in relation to the built environment (BE), as well as quantifiable parameter schemes.

In the circularity debate around the built environment, scale levels play a significant role: from components to systems, buildings, cities, countries, and the world. In particular, their interconnection and  systemic approach are of interest.

The rethinking of traditional business models, social, legal, and managerial aspects, as well as policy, needs to   be addressed in a transition to a circular built environment.

The relationship between research and education can be an interesting point of view.

As such, a wide variety of contributions are welcomed and will be peer-reviewed for this open access  journal.

Prof. Peter Luscuere
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Energies is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Published Papers (2 papers)

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Research

19 pages, 5187 KiB  
Article
The Product Circularity Data Sheet—A Standardized Digital Fingerprint for Circular Economy Data about Products
by Douglas Mulhall, Anne-Christine Ayed, Jeannot Schroeder, Katja Hansen and Thibaut Wautelet
Energies 2022, 15(9), 3397; https://0-doi-org.brum.beds.ac.uk/10.3390/en15093397 - 06 May 2022
Cited by 16 | Viewed by 4565
Abstract
Background. Laws that enable a circular economy (CE) are being enacted globally, but reliable standardized and digitized CE data about products is scarce, and many CE platforms have differing exclusive formats. In response to these challenges, the Ministry of The Economy of Luxembourg [...] Read more.
Background. Laws that enable a circular economy (CE) are being enacted globally, but reliable standardized and digitized CE data about products is scarce, and many CE platforms have differing exclusive formats. In response to these challenges, the Ministry of The Economy of Luxembourg launched the Circularity Dataset Standardization Initiative to develop a globalized open-source industry standard to allow the exchange of standardized data throughout the supply cycle, based on these objectives: (a) Provide basic product circularity data about products. (b) Improve circularity data sharing efficiency. (c) Encourage improved product circularity performance. A policy objective was to have the International Organization for Standardization (ISO) voted to create a working group. Methods. A state-of-play analysis was performed concurrently with consultations with industry, auditors, data experts, and data aggregation platforms. Results. Problem statements were generated. Based on those, a solution called Product Circularity Data Sheet (PCDS) was formulated. A proof of concept (POC) template and guidance were developed and piloted with manufacturers and platforms, thus fulfilling objective (a). For objective (b), IT ecosystem requirements were developed, and aspects are being piloted in third party aggregation platforms. Objective (c) awaits implementation of the IT ecosystem. The policy objective related to the ISO was met. Conclusions and future research. In order to fully test the PCDS, it is necessary to: conduct more pilots, define governance, and establish auditing and authentication procedures. Full article
(This article belongs to the Special Issue Circular Built Environment)
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16 pages, 5534 KiB  
Article
Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
by Timothy M. O’Grady, Nicholas Brajkovich, Roberto Minunno, Heap-Yih Chong and Gregory M. Morrison
Energies 2021, 14(13), 4065; https://0-doi-org.brum.beds.ac.uk/10.3390/en14134065 - 05 Jul 2021
Cited by 36 | Viewed by 6279
Abstract
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. [...] Read more.
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their removal procedures and material provenance. A case study methodology was applied to a purposely designed CE building, namely the Legacy Living Lab (L3). To reflect the real-life building, L3’s BIM model was combined with Unify game software to advance the literature in three key areas. First, the research investigates VR tools that will allow building designers to view and implement their strategies to advance CE design. Second, this research proposes an advanced VR tool to visualise the bill of quantities (BoQ) and material stock embedded in the studied building, further understanding concepts such as buildings as material banks. Finally, the proposed VR environment defines CE techniques implemented within the case study to be disseminated across the vast construction industry. This VR research identifies three key pillars in reducing the waste generated by the construction industry: education, documentation and visualisation. Furthermore, this paper provides a visual link between the BIM, BoQ and resiliency of the selected materials. Full article
(This article belongs to the Special Issue Circular Built Environment)
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