VR, AR, and 3-D User Interfaces for Measurement and Control

A special issue of Future Internet (ISSN 1999-5903). This special issue belongs to the section "Big Data and Augmented Intelligence".

Deadline for manuscript submissions: closed (31 August 2021) | Viewed by 22665

Special Issue Editors


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Guest Editor
Department of Electrical Engineering and Information Technology, University of Naples Federico II, 80125 Naples, Italy
Interests: IoT-based measurements for electrical systems; AR/VR-based distributed measurement systems; smart protections in electrical distribution systems; advanced sampling strategies for embedded measurement systems; compressive sampling-based measurements
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Department of Electrical Engineering and Information Technology, University of Naples Federico II, 80125 Naples, Italy
Interests: IoT; AR/VR-based distributed measurement systems; electrical and electronics engineering; measurement; signal processing; wireless sensor networks; embedded artificial intelligence; edge AI
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

We are experiencing a deep gap between the huge amount of digital data already available and the physical world in which they are exploited. While reality is three-dimensional, a huge amount of data and information useful to its description remain trapped on two-dimensional pages and screens. This discrepancy between the real and digital world limits our ability to exploit the information, and indications generated by billions of intelligent and interconnected devices spread all over the world. New visualization technologies that superimpose digital data and images on the physical world promise to fill this gap and release the unexploited and exclusive capabilities of human beings. New communication interfaces will arise in the coming years and transform our current approach to learning, communicating, and interacting with the physical world. These technologies will also change companies’ approach to customer service, employee training, product design and creation, and value chain management.

Stemming from the above considerations, this Special Issue intends to collect and readily make available to the readers the most recent advancements in the multidisciplinary approach to research in the AR and MR fields.

Prof. Dr. Liccardo Annalisa
Dr. Francesco Bonavolontà
Guest Editors

Manuscript Submission Information

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Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Future Internet is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Augmented reality
  • Mixed reality
  • Virtual reality
  • Advanced approaches for 3D scanning and rendering of measurement instruments
  • Advanced interfaces for remote instruments control
  • Advanced interfaces for integration and interaction with cyber physical systems
  • Advanced interfaces for IoT-based monitoring and control platform

Published Papers (5 papers)

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Editorial

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3 pages, 162 KiB  
Editorial
VR, AR, and 3-D User Interfaces for Measurement and Control
by Annalisa Liccardo and Francesco Bonavolontà
Future Internet 2023, 15(1), 18; https://0-doi-org.brum.beds.ac.uk/10.3390/fi15010018 - 29 Dec 2022
Cited by 1 | Viewed by 1405
Abstract
The topics of virtual, mixed, and extended reality have now become key areas in various fields of scientific and industrial applications, and the interest in them is made tangible by the numerous papers available in the scientific literature. In this regard, the Special [...] Read more.
The topics of virtual, mixed, and extended reality have now become key areas in various fields of scientific and industrial applications, and the interest in them is made tangible by the numerous papers available in the scientific literature. In this regard, the Special Issue “VR, AR, and 3-D User Interfaces for Measurement and Control” received a fair number of varied contributions that analyzed different aspects of the implementation of virtual, mixed, and extended reality systems and approaches in the real world. They range from investigating the requirements of new potential technologies to the prediction verification of the effectiveness and benefits of their use, the analysis of the difficulties of interaction with graphical interfaces to the possibility of performing complex and risky tasks (such as surgical operations) using mixed reality viewers. All contributions were of a high standard and mainly highlight that measurement and control applications based on the new models of interaction with reality are by now increasingly ready to leave laboratory spaces and become objects and features of common life. The significant benefits of this technology will radically change the way we live and interact with information and the reality around us, and it will surely be worthy of further exploration, maybe even in a new Special Issue of Future Internet. Full article
(This article belongs to the Special Issue VR, AR, and 3-D User Interfaces for Measurement and Control)

Research

Jump to: Editorial

10 pages, 3920 KiB  
Article
Intraoperative Use of Mixed Reality Technology in Median Neck and Branchial Cyst Excision
by Vladimir M. Ivanov, Anton M. Krivtsov, Sergey V. Strelkov, Nikolay V. Kalakutskiy, Andrey I. Yaremenko, Marina Yu. Petropavlovskaya, Maria N. Portnova, Olga V. Lukina and Andrey P. Litvinov
Future Internet 2021, 13(8), 214; https://0-doi-org.brum.beds.ac.uk/10.3390/fi13080214 - 18 Aug 2021
Cited by 12 | Viewed by 2557
Abstract
The paper considers the possibilities, prospects, and drawbacks of the mixed reality (MR) technology application using mixed reality smartglasses Microsoft HoloLens 2. The main challenge was to find and develop an approach that would allow surgeons to conduct operations using mixed reality on [...] Read more.
The paper considers the possibilities, prospects, and drawbacks of the mixed reality (MR) technology application using mixed reality smartglasses Microsoft HoloLens 2. The main challenge was to find and develop an approach that would allow surgeons to conduct operations using mixed reality on a large scale, reducing the preparation time required for the procedure and without having to create custom solutions for each patient. Research was conducted in three clinical cases: two median neck and one branchial cyst excisions. In each case, we applied a unique approach of hologram positioning in space based on mixed reality markers. As a result, we listed a series of positive and negative aspects related to MR surgery, along with proposed solutions for using MR in surgery on a daily basis. Full article
(This article belongs to the Special Issue VR, AR, and 3-D User Interfaces for Measurement and Control)
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21 pages, 1916 KiB  
Article
What Makes a UI Simple? Difficulty and Complexity in Tasks Engaging Visual-Spatial Working Memory
by Maxim Bakaev and Olga Razumnikova
Future Internet 2021, 13(1), 21; https://0-doi-org.brum.beds.ac.uk/10.3390/fi13010021 - 19 Jan 2021
Cited by 5 | Viewed by 3251
Abstract
Tasks that imply engagement of visual-spatial working memory (VSWM) are common in interaction with two-dimensional graphical user interfaces. In our paper, we consider two groups of factors as predictors of user performance in such tasks: (1) the metrics based on compression algorithms (RLE [...] Read more.
Tasks that imply engagement of visual-spatial working memory (VSWM) are common in interaction with two-dimensional graphical user interfaces. In our paper, we consider two groups of factors as predictors of user performance in such tasks: (1) the metrics based on compression algorithms (RLE and Deflate) plus the Hick’s law, which are known to be characteristic of visual complexity, and (2) metrics based on Gestalt groping principle of proximity, operationalized as von Neumann and Moore range 1 neighborhoods from the cellular automata theory. We involved 88 subjects who performed about 5000 VSWM-engaging tasks and 78 participants who assessed the complexity of the tasks’ configurations. We found that the Gestalt-based predictors had a notable advantage over the visual complexity-based ones, as the memorized chunks best corresponded to von Neumann neighborhood groping. The latter was further used in the formulation of index of difficulty and throughput for VSWM-engaging tasks, which we proposed by analogy with the infamous Fitts’ law. In our experimental study, throughput amounted to 3.75 bit/s, and we believe that it can be utilized for comparing and assessing UI designs. Full article
(This article belongs to the Special Issue VR, AR, and 3-D User Interfaces for Measurement and Control)
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21 pages, 628 KiB  
Article
Commonly Used External TAM Variables in e-Learning, Agriculture and Virtual Reality Applications
by Ivonne Angelica Castiblanco Jimenez, Laura Cristina Cepeda García, Maria Grazia Violante, Federica Marcolin and Enrico Vezzetti
Future Internet 2021, 13(1), 7; https://0-doi-org.brum.beds.ac.uk/10.3390/fi13010007 - 31 Dec 2020
Cited by 62 | Viewed by 9458
Abstract
In recent years information and communication technologies (ICT) have played a significant role in all aspects of modern society and have impacted socioeconomic development in sectors such as education, administration, business, medical care and agriculture. The benefits of such technologies in agriculture can [...] Read more.
In recent years information and communication technologies (ICT) have played a significant role in all aspects of modern society and have impacted socioeconomic development in sectors such as education, administration, business, medical care and agriculture. The benefits of such technologies in agriculture can be appreciated only if farmers use them. In order to predict and evaluate the adoption of these new technological tools, the technology acceptance model (TAM) can be a valid aid. This paper identifies the most commonly used external variables in e-learning, agriculture and virtual reality applications for further validation in an e-learning tool designed for EU farmers and agricultural entrepreneurs. Starting from a literature review of the technology acceptance model, the analysis based on Quality Function Deployment (QFD) shows that computer self-efficacy, individual innovativeness, computer anxiety, perceived enjoyment, social norm, content and system quality, experience and facilitating conditions are the most common determinants addressing technology acceptance. Furthermore, findings evidenced that the external variables have a different impact on the two main beliefs of the TAM Model, Perceived Usefulness (PU) and Perceived Ease of Use (PEOU). This study is expected to bring theoretical support for academics when determining the variables to be included in TAM extensions. Full article
(This article belongs to the Special Issue VR, AR, and 3-D User Interfaces for Measurement and Control)
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28 pages, 1939 KiB  
Article
A Study on Design Requirement Development and Satisfaction for Future Virtual World Systems
by Bingqing Shen, Weiming Tan, Jingzhi Guo, Hongming Cai, Bin Wang and Shuaihe Zhuo
Future Internet 2020, 12(7), 112; https://0-doi-org.brum.beds.ac.uk/10.3390/fi12070112 - 06 Jul 2020
Cited by 14 | Viewed by 5010
Abstract
Virtual worlds have become global platforms connecting millions of people and containing various technologies. For example, No Man’s Sky (nomanssky.com), a cross-platform virtual world, can dynamically and automatically generate content with the progress of user adventure. AltspaceVR (altvr.com) is a social virtual reality [...] Read more.
Virtual worlds have become global platforms connecting millions of people and containing various technologies. For example, No Man’s Sky (nomanssky.com), a cross-platform virtual world, can dynamically and automatically generate content with the progress of user adventure. AltspaceVR (altvr.com) is a social virtual reality platform supporting motion capture through Microsoft’s Kinect, eye tracking, and mixed reality extension. The changes in industrial investment, market revenue, user population, and consumption drive the evolution of virtual-world-related technologies (e.g., computing infrastructure and interaction devices), which turns into new design requirements and thus results in the requirement satisfaction problem in virtual world system architecture design. In this paper, we first study the new or evolving features of virtual worlds and emerging requirements of system development through market/industry trend analysis, including infrastructure mobility, content diversity, function interconnectivity, immersive environment, and intelligent agents. Based on the trend analysis, we propose a new design requirement space. We, then, discuss the requirement satisfaction of existing system architectures and highlight their limitations through a literature review. The feature-based requirement satisfaction comparison of existing system architectures sheds some light on the future virtual world system development to match the changing trends of the user market. At the end of this study, a new architecture from an ongoing research, called Virtual Net, is discussed, which can provide higher resource sufficiency, computing reliability, content persistency, and service credibility. Full article
(This article belongs to the Special Issue VR, AR, and 3-D User Interfaces for Measurement and Control)
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