Special Issue "Understanding and Representation of the Intangible and Tangible Dimensions of Traditional Crafts for Their Safeguarding and Valorization"
Deadline for manuscript submissions: 30 April 2022.
Interests: X-reality applications; intelligent environments; adaptive and intelligent distributed user interfaces for interaction in intelligent environments; design for all and universal access; universally accessible platforms and online communities; serious games; 3D reconstruction technologies; automation; micro-controllers and robotics
Interests: stereo and multiple-view computer vision; pose estimation and motion estimation for objects and persons; medical and industrial image analysis; applications of computer vision in interactive environments
Special Issues, Collections and Topics in MDPI journals
Interests: digital interactive technologies
Interests: glass technology history
Interests: information systems
Interests: machine/deep learning; action and gesture recognition; data analysis and modeling; human-centred AI
Traditional Crafts (TCs) are part of Cultural Heritage (CH) and involve tangible craft artefacts and products, traditional materials and tools, while encompass craftsmanship as a form of Intangible Cultural Heritage (ICH)1. Intangible TC dimensions include knowledge about materials, dexterity, know-how, and skilled use of tools, as well as, tradition, structure, and a common sense of identity of the communities in which they are, or were, practiced. HCs are part of the history and economic life of the areas and communities in which they flourished. Their nature, diversity, excellence and significance vary over time and they are part of the CH and history of local societies, nations, and continents. HCs are objects of cultural exchange or may be secret and can be decisive to the economic or military dominance of a nation.
The technical, historical, and social knowledge about a TC, its temporal evolution over time, and the way that it is taught are parts of humanity’s Cultural Heritage. The significance and urgency to the preservation of TCs is underscored by UNESCO2, as “several are threatened with extinction, due to the declining numbers of practitioners and apprentices”, in combination with demotivation, lack of interest in younger generations and urbanization.
This special issue will focus on the means to establish representations of TCs based on digital assets and semantic annotations, in a way that captures and preserves both tangible and intangible CH dimensions. Meaningful and documented experiential presentations of TC are envisioned to be provided through narratives. These presentations may address a range of uses including, personalized storytelling, interactive Augmented Reality (AR) and Mixed Reality (MR), and through the Internet. Engaging cultural experiences are expected to have a direct impact in interest growth and tourism, which can support HC communities and institutions. Furthermore, the attraction of new apprentices to guarantee long-term TC preservation and the combination old crafts techniques with cutting-edge new technologies have the potential on valorisation.
More specifically this special issue welcomes contributions focused on one or more from the following domains and disciplines:
- Protocols, methods and approaches for the Representation and presentation of TCs
- Advanced digitization technologies for TCs
- Semantic representation of Tradition Crafts including the socio historic context of their evolution
- Technologies and applications of Semantic Narratives in TCs
- Technologies for understanding human motion in HCs
- Methods and tools for understanding the techniques of TCs
- Combination of TCs techniques with new and emerging cutting-edge technologies.
- Applications of radical new approaches for vocational training on HCs powered by X-Reality
- Thematic tourism powered by rich TC experiences
- Innovation, growth and sustainability
- New social platforms to connect TCs stakeholders with the objective of business innovation and sustainability.
- Games and gamification technologies to enhance the presentation of TC processes and techniques
- User Engagement and Motivation
- Authoring environments to support novel TC visualizations
- 3D virtual humans for TC presentation and training
- Immersive visualization of the socio-historic content of Traditional Crafts
- Reproduction of traditional artefacts, techniques and know-how and combination with new technologies
1 UNESCO, Intangible Cultural Heritage Domains, 2003.
2 UNESCO, Text of the Convention for the Safeguarding of the Intangible Cultural Heritage, 2003.
Dr. Nikolaos Partarakis
Dr. Xenophon Zabulis
Dr. Lucia Pannese
Dr. Anne-Laure Carré
Dr. Carlo Meghini
Dr. Sotiris Manitsaris
Prof. Dr. Arnaud Dubois
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Heritage is an international peer-reviewed open access quarterly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1200 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.