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Sustainable Transformation and Innovation in Organization Management

A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Management".

Deadline for manuscript submissions: closed (30 June 2021) | Viewed by 20391

Special Issue Editor

Industrial Engineering, Kangwon National University, 200-701 Chuncheon, South Korea
Interests: metaverse; gamification; sustainable innovation
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Since the start of 2020, the COVID-19 pandemic has caused substantial changes to many different aspects of our lives and organization management. In reality, these changes are more like a revolution. In order to survive and grow in this turbulent situation, organizations must strive for sustainable transformation and innovation. Individuals and organizations who stick to yesterday's methods in how to manage an organization, how to deal with customers, and how to help people learn and grow will not simply suffer from stagnant growth—instead, their very survival will be threatened. In the context of COVID-19, the advancement of organizations that designed and operated an innovative non-face-to-face method, especially for collaboration between members of the organization, communication with customers, and production and distribution of products and services, was remarkable.

This Special Issue on “Sustainable Transformation and Innovation in Organization Management” aims at providing the sustainable change and innovation methods necessary for our lives and organizational management in a rapidly changing environment. Topics to be included in this issue include the creation of new communication and collaboration spaces through metaverse, positive motivation through gamification and feedback science, promotion of employee growth through educational technology and facilitation, and traditional operation research approaches and technology innovation models.

Prof. Dr. Sangkyun Kim
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • metaverse
  • gamification
  • feedback science
  • educational technology
  • facilitation
  • technology innovation
  • operation research

Published Papers (5 papers)

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Editorial

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3 pages, 140 KiB  
Editorial
The Challenge of Communication in Pandemic
by Sangkyun Kim
Sustainability 2021, 13(9), 4611; https://0-doi-org.brum.beds.ac.uk/10.3390/su13094611 - 21 Apr 2021
Viewed by 1414
Abstract
COVID-19, the first cases of which were reported at the beginning of 2020, has significantly impacted the world [...] Full article
(This article belongs to the Special Issue Sustainable Transformation and Innovation in Organization Management)

Research

Jump to: Editorial

10 pages, 495 KiB  
Article
Differences in Learning Motivation among Bartle’s Player Types and Measures for the Delivery of Sustainable Gameful Experiences
by Sungjin Park, Kyoungsoon Min and Sangkyun Kim
Sustainability 2021, 13(16), 9121; https://0-doi-org.brum.beds.ac.uk/10.3390/su13169121 - 14 Aug 2021
Cited by 33 | Viewed by 4502
Abstract
Gamification is one of the methods used for delivering gameful experiences to Generation Z learners. The player-type theory must be reflected to effectively design gamification. This study aims to analyze the differences in learning motivation among different player types and to propose methods [...] Read more.
Gamification is one of the methods used for delivering gameful experiences to Generation Z learners. The player-type theory must be reflected to effectively design gamification. This study aims to analyze the differences in learning motivation among different player types and to propose methods that can deliver effective gameful experiences. The study was conducted on 91 university students who were instructed to attend a class that utilized gamification. Based on the results, there were no statistical differences in the motivation among the different player types. Accordingly, constructing environments that can establish gameful experiences, rules, and strategies preferred by each type of player is proposed as an important factor in gamification design. Full article
(This article belongs to the Special Issue Sustainable Transformation and Innovation in Organization Management)
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0 pages, 1073 KiB  
Article
Inspiriting Innovation: The Effects of Leader-Member Exchange (LMX) on Innovative Behavior as Mediated by Mindfulness and Work Engagement
by Rowan Mulligan, José Ramos, Pilar Martín and Ana Zornoza
Sustainability 2021, 13(10), 5409; https://0-doi-org.brum.beds.ac.uk/10.3390/su13105409 - 12 May 2021
Cited by 12 | Viewed by 4683
Abstract
Continuous innovation has become a key to gaining a sustainable competitive advantage for organizations in the 21st century. By focusing on the underlying mechanisms (i.e., mindfulness and work engagement) by which it works, this study addresses the quality of leader–member relationships and their [...] Read more.
Continuous innovation has become a key to gaining a sustainable competitive advantage for organizations in the 21st century. By focusing on the underlying mechanisms (i.e., mindfulness and work engagement) by which it works, this study addresses the quality of leader–member relationships and their relevance for innovation in the workplace. Using a sample of 210 employees from 17 Spanish companies, a two-wave longitudinal design evaluated the mediational roles of mindfulness and engagement between leader–member exchange (LMX) quality and innovative work behavior (IWB) in an organizational context. Over the course of a year, two questionnaires were administered to measure LMX quality, mindfulness, engagement, and IWB. Results from structural equation modeling provided support for the hypothesized double-mediation model with a significant full double mediation. Findings suggested that mindfulness and engagement could be characteristic mechanisms of high-quality LMX that helps to facilitate innovation. Practical implications include its creative value in gaining a competitive edge over market competitors and helping organizations to find a sustainable source for their consistent growth through their human capital and innovative potential. Full article
(This article belongs to the Special Issue Sustainable Transformation and Innovation in Organization Management)
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12 pages, 1944 KiB  
Article
Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning
by Sungjin Park and Sangkyun Kim
Sustainability 2021, 13(8), 4267; https://0-doi-org.brum.beds.ac.uk/10.3390/su13084267 - 12 Apr 2021
Cited by 45 | Viewed by 7370
Abstract
The use of gamification is garnering attention as a method that promotes sustainable learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the effect that gamified online learning has on student learning and has utilized a gamified online learning program to [...] Read more.
The use of gamification is garnering attention as a method that promotes sustainable learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the effect that gamified online learning has on student learning and has utilized a gamified online learning program to examine the impact. To determine the program’s effectiveness, a study has been conducted with 140 elementary and middle school students. A previously developed survey instrument was used to measure the results. The study’s findings suggest that gamification in online learning has a positive impact on learner motivation and the understanding of the educational content. Based on the findings, this study proposes that gamification should be used as a sustainable method to achieve the United Nations’ Sustainable Development Goal 4 (SDG 4) of ensuring “quality education”. Full article
(This article belongs to the Special Issue Sustainable Transformation and Innovation in Organization Management)
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14 pages, 2674 KiB  
Article
Transitioning to Sustainable Administrative Gatekeeping in Access to Social Grants for South African Adult Persons with Disabilities
by Mangalane du Toit and Liezel Lues
Sustainability 2021, 13(7), 3597; https://0-doi-org.brum.beds.ac.uk/10.3390/su13073597 - 24 Mar 2021
Cited by 2 | Viewed by 1454
Abstract
This article explores the efficiency in the administration of social grants for adult persons with disabilities (PWDs) in the Northern Cape province of South Africa. The focus, in particular, is on explaining why, despite a gatekeeping element, adult PWDs presenting with the same [...] Read more.
This article explores the efficiency in the administration of social grants for adult persons with disabilities (PWDs) in the Northern Cape province of South Africa. The focus, in particular, is on explaining why, despite a gatekeeping element, adult PWDs presenting with the same medical condition, with mild or no verifiable impairment, keep returning and are allowed through the system, only to be rejected again, citing the same reasons as before. Administrative gatekeeping, as illustrated in the 2011 Social Grants Disability Management Model, does not extend beyond (i) verifying the correctness of supporting documents and (ii) checking documented proof of medical history to ascertain that applicants of social grants for adult PWDs are not booked for medical assessments within three months of their last assessment. This points to a weakness in the system, as the screening officials cannot turn away applicants of social grants for adult PWDs for any other reason once the documents are verified as correct. Here, we report the findings from responses to structured telephone interviews and structured face-to-face interviews with applicants of social grants for adult PWDs who are residents of the Northern Cape province of South Africa. We conclude that socio-economic circumstances, rather than impairment, are the main drivers for adult PWDs to keep on applying for social grants for adult PWDs and we offer some strategies for addressing this predicament to contribute to a sustainable and an efficient, effective, and economical administration process. Full article
(This article belongs to the Special Issue Sustainable Transformation and Innovation in Organization Management)
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