Augmented Reality for Cultural Contexts 2021

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".

Deadline for manuscript submissions: closed (10 January 2022) | Viewed by 10356

Special Issue Editor

Special Issue Information

Dear Colleagues,

This Special Issue encourages submissions focused on research into collaborative augmented reality in cultural contexts.

Selected papers presented at the Salento AVR 2021 International Conference (www.salentoavr.it) are invited to submit extended versions to this Special Issue of the journal Information. All submitted papers will undergo our standard peer-review procedure. Accepted papers will be published in open access format in Information and collected together on the Special Issue website.

Conference papers should be cited and noted on the first page of the paper. Furthermore, authors are asked to disclose that it is a conference paper in their cover letter and to include a statement on what has changed as compared to the original conference paper. Please note that submitted extended papers should contain at least 40% new content (e.g., in the form of technical extensions, more in-depth evaluations, or additional use cases) and not exceed 30% copy/paste from the conference paper.

Prof. Lucio Tommaso De Paolis
Guest Editor

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Keywords

  • Augmented reality in cultural heritage
  • Collaborative environments
  • Collaborative augmented reality
  • Multiuser augmented reality applications

Published Papers (3 papers)

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Research

19 pages, 15991 KiB  
Article
Design Patterns for Mobile Augmented Reality User Interfaces—An Incremental Review
by Ingo Börsting, Can Karabulut, Bastian Fischer and Volker Gruhn
Information 2022, 13(4), 159; https://0-doi-org.brum.beds.ac.uk/10.3390/info13040159 - 22 Mar 2022
Cited by 3 | Viewed by 3648
Abstract
The virtual enhancement of the physical world through Augmented Reality (AR) has an enormous potential in its application, but faces challenges in its development. The lack of standards and the increased complexity of interaction opportunities complicate the definition of suitable User Interfaces (UIs). [...] Read more.
The virtual enhancement of the physical world through Augmented Reality (AR) has an enormous potential in its application, but faces challenges in its development. The lack of standards and the increased complexity of interaction opportunities complicate the definition of suitable User Interfaces (UIs). Several principles and patterns have been formulated to simplify UI design for AR applications, but their joint contribution to a positive usability as well as the influence of individual patterns remain unclear. In this paper, AR design principles from selected research were reviewed and merged into a comprehensive pattern model within an incremental process. Based on an initial model, we developed ARScribble, a mobile AR application which imitates a physical spray can to virtually sketch within a real environment. In a user-based study, we evaluated the usability of ARScribble as well as the role of individual patterns for the overall usability. We found promising indications that the pattern model implementation is related to a positive usability. The individual pattern analysis showed that AR users particularly desire a consistent and structured UI. A consistent appealing design and multimodal interaction concepts were also found to positively correlate with the overall usability. Based on these results, we included additional related work to refine the initial model into a final pattern model. To evaluate this refinement, the colAR application was developed, which allows real-world colors to be assigned to virtual objects. As a result, we found the consideration of the final pattern model to be related to a positive usability, which was confirmed in an A/B test, in which an application neglecting the pattern model showed a significantly poorer usability. Full article
(This article belongs to the Special Issue Augmented Reality for Cultural Contexts 2021)
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17 pages, 6698 KiB  
Article
A Method for Determining the Shape Similarity of Complex Three-Dimensional Structures to Aid Decay Restoration and Digitization Error Correction
by Iva Vasic, Ramona Quattrini, Roberto Pierdicca, Emanuele Frontoni and Bata Vasic
Information 2022, 13(3), 145; https://0-doi-org.brum.beds.ac.uk/10.3390/info13030145 - 09 Mar 2022
Viewed by 2558
Abstract
This paper introduces a new method for determining the shape similarity of complex three-dimensional (3D) mesh structures based on extracting a vector of important vertices, ordered according to a matrix of their most important geometrical and topological features. The correlation of ordered matrix [...] Read more.
This paper introduces a new method for determining the shape similarity of complex three-dimensional (3D) mesh structures based on extracting a vector of important vertices, ordered according to a matrix of their most important geometrical and topological features. The correlation of ordered matrix vectors is combined with perceptual definition of salient regions in order to aid detection, distinguishing, measurement and restoration of real degradation and digitization errors. The case study is the digital 3D structure of the Camino Degli Angeli, in the Urbino’s Ducal Palace, acquired by the structure from motion (SfM) technique. In order to obtain an accurate, featured representation of the matching shape, the strong mesh processing computations are performed over the mesh surface while preserving real shape and geometric structure. In addition to perceptually based feature ranking, the new theoretical approach for ranking the evaluation criteria by employing neural networks (NNs) has been proposed to reduce the probability of deleting shape points, subject to optimization. Numerical analysis and simulations in combination with the developed virtual reality (VR) application serve as an assurance to restoration specialists providing visual and feature-based comparison of damaged parts with correct similar examples. The procedure also distinguishes mesh irregularities resulting from the photogrammetry process. Full article
(This article belongs to the Special Issue Augmented Reality for Cultural Contexts 2021)
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11 pages, 2755 KiB  
Article
A Video Mapping Performance as an Innovative Tool to Bring to Life and Narrate a Pictorial Cycle
by Lucio Tommaso De Paolis, Silvia Liaci, Giada Sumerano and Valerio De Luca
Information 2022, 13(3), 122; https://0-doi-org.brum.beds.ac.uk/10.3390/info13030122 - 28 Feb 2022
Cited by 3 | Viewed by 3170
Abstract
Video mapping is defined as a particular form of augmented reality capable of transforming any surface, flat or irregular, into a dynamic surface capable of enriching human sensory perception. Video mapping projections can become a medium to link the historical facts and the [...] Read more.
Video mapping is defined as a particular form of augmented reality capable of transforming any surface, flat or irregular, into a dynamic surface capable of enriching human sensory perception. Video mapping projections can become a medium to link the historical facts and the location by means of the valorisation of the monument and narration of its story through images and sounds. This paper aims to show how video mapping, beyond its purely technological aspect, can be linked to cultural heritage and represents a tool capable of becoming a mediator of culture, tradition, and legends. It is used to pass on and tell the legend of the foundation of the present Cathedral of Maria Santissima della Madia in Monopoli through the animation of the pictorial cycle by Nicolò Maria Signorile preserved in the church. Full article
(This article belongs to the Special Issue Augmented Reality for Cultural Contexts 2021)
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