Virtual Reality Technology: Current Applications, Challenges and Its Future
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: 20 June 2024 | Viewed by 4009
Special Issue Editor
Special Issue Information
Dear Colleagues,
As the evolution of virtual reality (VR) and related technologies such as the metaverse and spatial computing accelerates, we stand at the threshold of a new digital age. These innovations promise a future that seamlessly blends reality and virtual realms while also raising substantial challenges that demand collective deliberation and action. We urge all stakeholders—technologists, researchers, policymakers, and end-users—to collaborate and determine the future directions of these technologies. We welcome intriguing research papers on a wide array of topics, including but not limited to the following:
- The application of virtual reality to different areas, such as unmanned systems, health, industry (Industry 4.0), new buildings, emergency responses, engineering, AR/VR e-learning, clinical medicine, etc.;
- Authoring tools for simulating in VR methods for improving user experiences in immersive advanced system environments;
- Significative advances in and the optimization of 3D modeling pipelines for AR/VR visualization, accessible and inclusive GUIs, and interactive 3D models;
- Advances in game engines (Unity 3D, Unreal Engine, Amazon Lumberyard, AppGameKit VR, CryEngine, and Godot);
- Immersive virtual reality devices (digital gloves, motion trackers, body trackers, and HMDs);
- The generation of datasets required to train machine and deep learning algorithms for advanced systems in VR;
- Results from experiments, pilot studies, and comparisons using VR in the field of advanced systems.
Our aim is to guide the growth of VR and its allied technologies in a way that enriches human lives while minimizing any adverse impacts, fostering a more satisfying and inclusive digital future.
Dr. Katashi Nagao
Guest Editor
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.
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Keywords
- future trends in VR
- haptic feedback in VR
- metaverse technology
- spatial computing
- VR user experience
- VR design principles
- VR in healthcare
- VR in training and simulation
- VR accessibility and solution for motion sickness
Planned Papers
The below list represents only planned manuscripts. Some of these manuscripts have not been received by the Editorial Office yet. Papers submitted to MDPI journals are subject to peer-review.
Title: Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework
Authors: J. Ernesto Solanes; Sergi Montava-Jordá; Emilio Golf-Laville; Vicente Colomer; Luis Gracia; Adolfo Muñoz
Affiliation: Instituto de Diseño y Fabricación, Universitat Politècnica de València, 46022 Valencia, Spain
etc.
Abstract: In recent years, the rapid growth of virtual reality (VR) has opened up new possibilities for creating immersive virtual worlds known as metaverses. With advancements in technology, such as VR headsets, and the emergence of applications with social interaction, metaverses offer exciting opportunities for STEM education. This article proposes the integration of metaverses into STEM courses, enabling students to forge connections between different subjects within their curriculum, leverage current technological advancements, and revolutionize project presentations and audience interaction. Drawing upon a case study conducted with students enrolled in the "Projectos RII 1: Organización y Escenarios" course at the Escuela Politécnica Superior de Alcoy, Universitat Politècnica de València (Spain), this article provides a comprehensive description of the methodology employed by the students and professors. It outlines the process followed, shedding light on the innovative use of metaverses in their projects. Moreover, the article shares valuable insights obtained through surveys and personal opinions gathered from students throughout the course and upon its completion. By exploring the intersection of metaverses and STEM education, this study showcases the transformative potential of integrating interactive virtual environments. It highlights the benefits of increased student engagement, motivation, and collaboration, as well as the novel ways in which projects can be presented and interactions with audiences can be redefined.