Unleashing the Potential of E-learning in Higher Education

A special issue of Education Sciences (ISSN 2227-7102). This special issue belongs to the section "Technology Enhanced Education".

Deadline for manuscript submissions: 15 August 2024 | Viewed by 299

Special Issue Editors


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Guest Editor
Department of Primary Education, University of Crete, GR-74100 Rethymno Crete, Greece
Interests: e-learning; lifelong learning; artificial intelligence in education; social and educational informatics; AR; digital storytelling

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Guest Editor
eLearning Lab, University of Crete, GR-74100 Rethymno Crete, Greece
Interests: e-learning; blended learning; information and communication technologies in education

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Guest Editor
eLearning Lab, University of Crete, GR-74100 Rethymno Crete, Greece
Interests: e-learning; distance learning; VR/AR; online learning; artificial intelligence in education

Special Issue Information

Dear Colleagues,

In light of the evolution of educational technologies, theorists, researchers, and designers all place special focus on understanding the nature of e-learning as a learning innovation in various academic areas and diverse environments in higher education. Relative research considers a series of concepts and orientations that have been shown to be associated with learning in higher education, including personalized learning, adaptive learning, mobile learning, virtual learning, collaborative learning, and gamification. Increased connectivity, interactivity, flexibility, and accessibility, leading to improved learning outcomes and engagement, are challenging existing structures and practices within higher education institutions.

This Special Issue seeks the submission of a range of articles which outline the most significant trends shaping the future of e-learning associated with learning in higher education. We welcome submissions in the form of research papers, systematic literature reviews, and conceptual and opinion studies which focus on understanding the key aspects of e-Learning from definition and design to its applications and its future.

Topics of interest for this Special Issue include, but are not limited to, the following: conceptions of instruction and learning that consider the use of technology-enriched environments in higher education; e-learning and artificial intelligence (AI) and the digital transformation of e-learning teaching strategies and academic achievements in higher education; virtual reality (VR), augmented reality (AR), mixed reality (MR), and gamification in higher education contexts; and ethical orientations related to the creation of different kinds of e-learning environments in higher education.

Prof. Dr. Panagiotes S. Anastasiades
Dr. Charalampos Mouzakis
Dr. Konstantinos Kotsidis
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a double-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Education Sciences is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • e-learning
  • artificial intelligence
  • technology-enhanced learning
  • virtual reality
  • augmented reality
  • mixed reality
  • gamification
  • mobile learning
  • personalized learning environments

Published Papers

This special issue is now open for submission.
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