Landscape Modelling and Visualization

A special issue of ISPRS International Journal of Geo-Information (ISSN 2220-9964).

Deadline for manuscript submissions: closed (31 January 2022) | Viewed by 3282

Special Issue Editor


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Guest Editor
Laboratory of Geo-information Science and Remote Sensing, Department of Environmental Sciences, Wageningen University, 6708 PB Wageningen, The Netherlands
Interests: 3D geodata and visualization; cartography; virtual and augmented reality; distance learning; spatial thinking; network analysis; spatio-temporal modelling landscape analysis; landscape architecture; land use planning; geographic information systems in education

Special Issue Information

Dear Colleagues,

Recent publications show the emerging trend of landscape modelling and visualization in society. For example, I refer to news items on the use of digital sandboxes in secondary education to show the impact of geomorphology on hydrology and to the role of mixed reality (augmented/virtual) applications in real life planning and infrastructure management. The increasing stream of incoming (geo)data via social media and the many sensor technologies offer a surplus of options to support societally accepted landscape modeling and visualization. Parallel to this, IT applications are continuously fuelling a debate on societal usability. From this, we notice the tremendous success of geomatics and geo-information science that forward new fields of challenging research, as nicely presented by Sui (2016).

My personal quest into landscape modelling and visualization started with the work of Tomlin (1982) and preliminarily found its way by including relaxed cellular automata and trying to link with CAD. The former to simulate landscape processes in widest sense and the latter to 2- and 3-dimensionally visualize these processes in relation to the landscape as a visual and designed construct. Much later, I realized that the concepts of personal, environmental and geographic spaces do reflect such variations in visualization frameworks. The related concepts and functions have been very well-understood and integrated by computer game developers.

Very recently, Zeiger (2019) revived the role of artificial intelligence in the domain of landscape architecture. This article made highlighted the unawareness, unsolved issues and new scientific challenges that are popping up not only in landscape architecture but in the many domains that apply geo-information concepts. The V-themes of ‘big data’ are probably the accelerators of this, as illustrated by the many “point clouds” which, according to some of my peers, offer a new primitive in spatial–temporal modelling.

Nearly 20 years after the millennium congress “Digital Creativity”, with famous keynotes by Hillier, Stiny, Hadid and Steinitz, and the Digital Landscape Architecture congress series kick off by Buhmann, Ervin, Eckert and Bishop, I wonder which 6th scientific wave of landscape modelling and visualization we may expect. Or are we already there? Landscape modelling and visualization has become an interdisciplinary playing field of peer scientists who study the integrative relations of abiotic, biotic and anthropogenic objects and processes. Studying scientific fundaments is key, as well as the intention to explore and to explain past and future landscapes given the great themes of this era, like climate change, sustainable energy and food safety.

Aim of the Special Issue

This Special Issue critically examines these key items from the perspective of the GIS/RS community. We solicit contributions related to landscape modelling and visualization approaches that present concepts, methodologies and evaluations that may represent the 6th scientific wave. We ask especially for contributions from authors involved in landscape modelling and visualization using new experimental approaches. In line with the context and aims outlined above, we invite original research contributions on the following (and related) topics:

  • Best lessons of landscape visualization and modelling?
  • Integrative abiotic, biotic and anthropogenic modelling and visualization 
  • New essentials for landscape modelling and visualization: agent-based modelling and machine learning
  • Impact of social media on landscape modelling and visualization
  • Mixed realities: an integration of digital and analogue practices
  • Narrative-driven landscape modelling and visualization
  • Landscape visualisation: will less be more?
  • Sound-, smell-, feel- and emotion-driven landscape modelling and presentation

Dr. ir Ron van Lammeren
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. ISPRS International Journal of Geo-Information is an international peer-reviewed open access monthly journal published by MDPI.

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Published Papers (1 paper)

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18 pages, 33942 KiB  
Article
Continuous-Scale 3D Terrain Visualization Based on a Detail-Increment Model
by Bo Ai, Linyun Wang, Fanlin Yang, Xianhai Bu, Yaoyao Lin and Guannan Lv
ISPRS Int. J. Geo-Inf. 2019, 8(10), 465; https://0-doi-org.brum.beds.ac.uk/10.3390/ijgi8100465 - 22 Oct 2019
Cited by 6 | Viewed by 2765
Abstract
Triangulated irregular networks (TINs) are widely used in terrain visualization due to their accuracy and efficiency. However, the conventional algorithm for multi-scale terrain rendering, based on TIN, has many problems, such as data redundancy and discontinuities in scale transition. To solve these issues, [...] Read more.
Triangulated irregular networks (TINs) are widely used in terrain visualization due to their accuracy and efficiency. However, the conventional algorithm for multi-scale terrain rendering, based on TIN, has many problems, such as data redundancy and discontinuities in scale transition. To solve these issues, a method based on a detail-increment model for the construction of a continuous-scale hierarchical terrain model is proposed. First, using the algorithm of edge collapse, based on a quadric error metric (QEM), a complex terrain base model is processed to a most simplified model version. Edge collapse records at different scales are stored as compressed incremental information in order to make the rendering as simple as possible. Then, the detail-increment hierarchical terrain model is built using the incremental information and the most simplified model version. Finally, the square root of the mean minimum quadric error (MMQE), calculated by the points at each scale, is considered the smallest visible object (SVO) threshold that allows for the scale transition with the required scale or the visual range. A point cloud from Yanzhi island is converted into a hierarchical TIN model to verify the effectiveness of the proposed method. The results show that the method has low data redundancy, and no error existed in the topology. It can therefore meet the basic requirements of hierarchical visualization. Full article
(This article belongs to the Special Issue Landscape Modelling and Visualization)
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