Digital Cultural Heritage (Volume II)

A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).

Deadline for manuscript submissions: closed (31 May 2022) | Viewed by 14830

Special Issue Editors


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Guest Editor
Department of Art History, Faculty of Geography and History, Universitat de València, Av. Blasco Ibáñez, 28, 46010 Valencia, Spain
Interests: cultural heritage; art history; museology; gender studies
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Department of Art History, Faculty of Geography and History, Universitat de València, Av. Blasco Ibáñez, 28, 46010 Valencia, Spain
Interests: cultural heritage; art history; digital humanities
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Dipartimento di Ingegneria, Università degli studi di Palermo, Palermo, Italy
Interests: software engineering; agent-oriented software engineering; autonomous systems; cognitive robotics; human–robot teaming interaction

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Guest Editor
Institute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, Av. de Blasco Ibáñez, 13, 46010 València, Spain
Interests: computer graphics; simulation; augmented reality; virtual reality; multimodal interfaces; human computer interaction
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Department of Culture and Society. Università degli studi di Palermo. Viale delle Scienze Edificio 15, 90128 Palermo, Italy
Interests: cultural heritage; art history; museology

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Guest Editor
Department of Culture and Society, Università degli studi di Palermo, Palermo, Italy
Interests: cultural heritage; art history; museology

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Guest Editor Assistant
Department of Art History, Faculty of Geography and History, Universitat de València, Av. Blasco Ibáñez, 28. Valencia 46010, Spain
Interests: cultural heritage; art history; museology; gender studies
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Cultural heritage (CH) is an essential expression of the richness and the diversity of our culture. Therefore, its documentation, interpretation, recreation, and dissemination are considered crucial tasks. Information and communication technologies (ICT) provide researchers with powerful tools to deal with the digital acquisition, storage, conservation, recreation, reconstruction, and representation of CH assets, both tangible and intangible. Every day, new initiatives are materializing this symbiosis between ICT and the social sciences and humanities (SSH), e.g., for the accurate multi-dimensional documentation of our cultural legacy, the processing of large amounts of data to identify new correlations among digital heterogeneous collections or an increase in CH awareness by means of advanced representation (visual, tangible, etc.) and interaction approaches. Due to the increasing capabilities of new technologies that trigger growing complexity in the digital documentation and representation of CH, new challenges arise as regards its preservation over time, reuse, and study.

This Special Issue seeks papers approaching the topic from different perspectives and interdisciplinary proposals, including the consideration of different areas of knowledge; be that technical (e.g., computer science, architecture, engineering, etc.) or related to SSH (e.g., art history, conservation, linguistics, etc.).

Prof. Dr. Cristina Portalés Ricart
Prof. Dr. Marcos Marín
Prof. Dr. Ester Alba Pagán
Prof. Dr. Jorge Sebastián Lozano
Dr. Maurizio Vitella
Dr. Georgia Lo Cicero
Dr. Valeria Seidita
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • digitization
  • representation
  • collections
  • interaction
  • multitemporal
  • multidimensional
  • interdisciplinary
  • semantic web

Published Papers (6 papers)

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Research

28 pages, 9061 KiB  
Article
Techno-Concepts for the Cultural Field: n-Dimensional Space and Its Conceptual Constellation
by Nuria Rodríguez-Ortega
Multimodal Technol. Interact. 2022, 6(11), 96; https://0-doi-org.brum.beds.ac.uk/10.3390/mti6110096 - 29 Oct 2022
Viewed by 1928
Abstract
This paper advocates an epistemological turn in the field of digital art history and cultural heritage studies. This epistemological turn is understood as the elaboration of a new (or renewed) epistemic apparatus that allows us to understand and interpret cultural phenomena from the [...] Read more.
This paper advocates an epistemological turn in the field of digital art history and cultural heritage studies. This epistemological turn is understood as the elaboration of a new (or renewed) epistemic apparatus that allows us to understand and interpret cultural phenomena from the perspective of a different order of thought. This epistemological labor is conceived of as an «epistemological technical practice», which means integrating epistemological reflection and production into technical making and design. Within this framework of discussion, this paper introduces the idea of a techno-concept, which is defined as a co-production between the machine rationale and the human thought/imagination. As particular cases, this paper argues that the mathematical concepts of n-dimensional, vector and latent spaces constitute examples of techno-concepts that can be reappropriated and reworked for cultural analysis and interpretation. This paper offers a preliminary inquiry, in which certain epistemological propositions are exposed as open gates for further discussions. Full article
(This article belongs to the Special Issue Digital Cultural Heritage (Volume II))
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16 pages, 936 KiB  
Article
Autonomous Critical Help by a Robotic Assistant in the Field of Cultural Heritage: A New Challenge for Evolving Human-Robot Interaction
by Filippo Cantucci and Rino Falcone
Multimodal Technol. Interact. 2022, 6(8), 69; https://0-doi-org.brum.beds.ac.uk/10.3390/mti6080069 - 17 Aug 2022
Cited by 6 | Viewed by 1481
Abstract
Over the years, the purpose of cultural heritage (CH) sites (e.g., museums) has focused on providing personalized services to different users, with the main goal of adapting those services to the visitors’ personal traits, goals, and interests. In this work, we propose a [...] Read more.
Over the years, the purpose of cultural heritage (CH) sites (e.g., museums) has focused on providing personalized services to different users, with the main goal of adapting those services to the visitors’ personal traits, goals, and interests. In this work, we propose a computational cognitive model that provides an artificial agent (e.g., robot, virtual assistant) with the capability to personalize a museum visit to the goals and interests of the user that intends to visit the museum by taking into account the goals and interests of the museum curators that have designed the exhibition. In particular, we introduce and analyze a special type of help (critical help) that leads to a substantial change in the user’s request, with the objective of taking into account the needs that the same user cannot or has not been able to assess. The computational model has been implemented by exploiting the multi-agent oriented programming (MAOP) framework JaCaMo, which integrates three different multi-agent programming levels. We provide the results of a pilot study that we conducted in order to test the potential of the computational model. The experiment was conducted with 26 real participants that have interacted with the humanoid robot Nao, widely used in Human-Robot interaction (HRI) scenarios. Full article
(This article belongs to the Special Issue Digital Cultural Heritage (Volume II))
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16 pages, 12323 KiB  
Article
An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective Experiences
by Xabier Olaz, Ricardo Garcia, Amalia Ortiz, Sebastián Marichal, Jesús Villadangos, Oscar Ardaiz and Asier Marzo
Multimodal Technol. Interact. 2022, 6(7), 59; https://0-doi-org.brum.beds.ac.uk/10.3390/mti6070059 - 18 Jul 2022
Cited by 1 | Viewed by 2124
Abstract
Interactive technologies, such as mixed-reality and natural interactions with avatars, can enhance cultural heritage and the experience of visiting a museum. In this paper, we present the design rationale of an interactive experience for a cultural heritage place in the church of Roncesvalles [...] Read more.
Interactive technologies, such as mixed-reality and natural interactions with avatars, can enhance cultural heritage and the experience of visiting a museum. In this paper, we present the design rationale of an interactive experience for a cultural heritage place in the church of Roncesvalles at the beginning of Camino de Santiago. We followed a participatory design with a multidisciplinary team which resulted in the design of a spatial augmented reality system that employs 3D projection mapping and a conversational agent acting as the storyteller. Multiple features were identified as desirable for an interactive experience: interdisciplinary design team; in-situ; mixed reality; interactive digital storytelling; avatar; tangible objects; gestures; emotions and groups. The findings from a workshop are presented for guiding other interactive cultural heritage experiences. Full article
(This article belongs to the Special Issue Digital Cultural Heritage (Volume II))
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22 pages, 813 KiB  
Article
Harvesting Context and Mining Emotions Related to Olfactory Cultural Heritage
by M. Besher Massri, Inna Novalija, Dunja Mladenić, Janez Brank, Sara Graça da Silva, Natasza Marrouch, Carla Murteira, Ali Hürriyetoğlu and Beno Šircelj
Multimodal Technol. Interact. 2022, 6(7), 57; https://0-doi-org.brum.beds.ac.uk/10.3390/mti6070057 - 18 Jul 2022
Cited by 4 | Viewed by 2727
Abstract
This paper presents an Artificial Intelligence approach to mining context and emotions related to olfactory cultural heritage narratives, particularly to fairy tales. We provide an overview of the role of smell and emotions in literature, as well as highlight the importance of olfactory [...] Read more.
This paper presents an Artificial Intelligence approach to mining context and emotions related to olfactory cultural heritage narratives, particularly to fairy tales. We provide an overview of the role of smell and emotions in literature, as well as highlight the importance of olfactory experience and emotions from psychology and linguistic perspectives. We introduce a methodology for extracting smells and emotions from text, as well as demonstrate the context-based visualizations related to smells and emotions implemented in a novel smell tracker tool. The evaluation is performed using a collection of fairy tales from Grimm and Andersen. We find out that fairy tales often connect smell with the emotional charge of situations. The experimental results show that we can detect smells and emotions in fairy tales with an F1 score of 91.62 and 79.2, respectively. Full article
(This article belongs to the Special Issue Digital Cultural Heritage (Volume II))
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16 pages, 2616 KiB  
Article
Detecting Emotions from Illustrator Gestures—The Italian Case
by Daniele Fundarò, Vito Gentile, Fabrizio Milazzo and Salvatore Sorce
Multimodal Technol. Interact. 2022, 6(7), 56; https://0-doi-org.brum.beds.ac.uk/10.3390/mti6070056 - 17 Jul 2022
Viewed by 2002
Abstract
The evolution of computers in recent years has given a strong boost to research techniques aimed at improving human–machine interaction. These techniques tend to simulate the dynamics of the human–human interaction process, which is based on our innate ability to understand the emotions [...] Read more.
The evolution of computers in recent years has given a strong boost to research techniques aimed at improving human–machine interaction. These techniques tend to simulate the dynamics of the human–human interaction process, which is based on our innate ability to understand the emotions of other humans. In this work, we present the design of a classifier to recognize the emotions expressed by human beings, and we discuss the results of its testing in a culture-specific case study. The classifier relies exclusively on the gestures people perform, without the need to access additional information, such as facial expressions, the tone of a voice, or the words spoken. The specific purpose is to test whether a computer can correctly recognize emotions starting only from gestures. More generally, it is intended to allow interactive systems to be able to automatically change their behaviour based on the recognized mood, such as adapting the information contents proposed or the flow of interaction, in analogy to what normally happens in the interaction between humans. The document first introduces the operating context, giving an overview of the recognition of emotions and the approach used. Subsequently, the relevant bibliography is described and analysed, highlighting the strengths of the proposed solution. The document continues with a description of the design and implementation of the classifier and of the study we carried out to validate it. The paper ends with a discussion of the results and a short overview of possible implications. Full article
(This article belongs to the Special Issue Digital Cultural Heritage (Volume II))
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32 pages, 10427 KiB  
Article
A Web-Based Platform for Traditional Craft Documentation
by Nikos Partarakis, Voula Doulgeraki, Effie Karuzaki, George Galanakis, Xenophon Zabulis, Carlo Meghini, Valentina Bartalesi and Daniele Metilli
Multimodal Technol. Interact. 2022, 6(5), 37; https://0-doi-org.brum.beds.ac.uk/10.3390/mti6050037 - 10 May 2022
Cited by 7 | Viewed by 3301
Abstract
A web-based authoring platform for the representation of traditional crafts is proposed. This platform is rooted in a systematic method for craft representation, the adoption, knowledge, and representation standards of the cultural heritage (CH) domain, and the integration of outcomes from advanced digitization [...] Read more.
A web-based authoring platform for the representation of traditional crafts is proposed. This platform is rooted in a systematic method for craft representation, the adoption, knowledge, and representation standards of the cultural heritage (CH) domain, and the integration of outcomes from advanced digitization techniques. In this paper, we present the implementation of this method by an online, collaborative documentation platform where digital assets are curated into digitally preservable craft representations. The approach is demonstrated through the representation of three traditional crafts as use cases, and the lessons learned from this endeavor are presented. Full article
(This article belongs to the Special Issue Digital Cultural Heritage (Volume II))
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